Chris Backe

I got in touch with Chris Backe last year in October, when Dragon vs. Kingdom was launched. I got the amazing opportunity to playtest the game beforehand, and furthermore, I really enjoyed our conversations about games. Let’s get to know Chris’ journey in creating games!
What inspired you to start designing games, and how did your journey begin?
I’ve always been the creative sort – in fact, I made my first game when I was around 12 years old. It was called Armies and Legions, made with a hand-drawn grid on cardboard and some pony beads from my mom’s crafting supplies. Each bead was an army that could move one space, and when your group of armies was adjacent to an opponent’s army, you rolled one die per army in the battle.Â
Can you share the biggest challenge you faced while designing your first game and how you overcame it?
I had no idea what I was doing! There’s so much to learn, and I had no idea who to connect with, where to learn it… Today, of course, there’s plenty of designers that keep blogs, make videos, and lots of Facebook groups, but back in 2016 I didn’t really know where to turn. I eventually found some resources, wrote my own blog posts about game design that aimed to answer the sort of questions I had, connected with other game designers, and so on.

What's your design process when creating a new game?
- A theme idea
- A mechanic idea
- A component hook
- An experience hook
I’m both blessed and cursed with a ton of ideas… Most of the time, an idea needs to cook a bit more or be combined with something else to become a concept (the precursor to a game). When I have an idea, it’ll usually go into one of two big Google Docs: one titled ‘Mechanics with no Theme’ or ‘Themes with no Mechanics’. If I’m pretty sure a specific mechanic and theme will work well together, I’ll start a new Google Doc with those, then bookmark it.
Are there any upcoming projects or games you're excited about?

What advice would you give to aspiring game designers, especially those interested in print-and-play games?

Tasliman is a board game developer based in Bangladesh, with the dream of exploring the world of games and introducing it to anyone new to it. He is the founder of Kraftz, a brand that develops board games commercially, as well as with reputed entities like BRAC and The Gates Foundation.